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VIRTUAL, ADDED AND MIXED REALITY - INNOVATIVE PRACTICES IN THE EDUCATION PROCESS

DANIELA KIROVA, SUNAY ALIEV

Abstract

The article examines the development of educational technologies within the concept of "virtual reality", which is rather in the countries of academic education despite its undeniable potential. When applying the European Credit Transfer and Accumulation System (ECTS), much of the student's time is provided for self-employment, which is why the role of motivation strategies and interactive learning methods is growing. Based on the Strategy for Effective Implementation of Information and Communication Technologies in Education and Science of the Republic of Bulgaria (2014-2020), the development aims at presenting, after a descriptive analysis of the advantages and disadvantages of virtual, added and mixed reality ideas, tools and learning opportunities in a virtual environment. The research attempts to present examples of application scenarios among certain target groups and the use of virtual reality based on specific requirements in the process of creating virtual reality learning resources and student actions in the educational context.


Keywords

innovative practices, education, virtual reality, mixed reality, augmented reality, 3d models, software solutions, hardware solutions, technological solutions, e-learning

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