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Innovative Possibility To Support Reduction Of Overweight In Teenagers

Stanislava Bogomilova, Yani Shivachev, Gergana Nenova

Abstract

Information technologies are attracting more and more interest among children, and their motor activity is replaced by prolonged standing in front of a computer, tablet or phone. One of the modern trends in medicine is the use of active video games adapted to the needs of the growing generation by increasing motivation and physical activity. They can find their therapeutical place in training mind, strength, balance and flexibility, making them competitive on static video games. Their ability to imitate sporting activities, dancing or standard training provides children with the necessary daily motor activity. These qualities of active video games stand out as an innovative opportunity that could be part of the kinesitherapeutic behavior in overweight children and adolescents.

The purpose of this article is to explore possibilities to help reduce overweight in adolescents through active video games.


Keywords

overweight, physical therapy, active video games, innovation

Full Text


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DOI: http://dx.doi.org/10.14748/vmf.v7i0.6616

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